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A product blueprint

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Our Take

Look, there's two sides to this: Yes, you can now build faster than ever with AI coding tools. And yes, some experienced devs can ship clean code straight from idea to product. But here's where it gets interesting:

Topics

This resource is for

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

why prototype first

  • Not about making it pretty - it's about not building the wrong thing

  • AI can write code fast, but it can't tell you if your users will hate it

  • Moving pixels is cheaper than moving features

  • Each early pivot costs you hours instead of weeks

  • Your engineers should build solutions, not figure out problems

when you can skip prototyping

  • Internal tools where you know exactly what you need

  • Super technical products where UX isn't the main thing

  • When your team has built something very similar before

  • Small features in existing products

  • When speed > perfect solution

when to absolutely prototype

  • New market you don't fully get

  • Complex user flows

  • Anything involving money/payments

  • Features that can't fail

  • When multiple stakeholders need to align

  • Products where UX is make-or-break

ergo: hybrid

  • Use AI tools for quick code experiments

  • Prototype only the risky parts

  • Build simple stuff directly

  • Design complex flows first

  • Let engineers challenge your assumptions early

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Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Interested

in collaborating?

Interested

in collaborating?

Interested

in collaborating?

Interested

in collaborating?