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New (product design) client checklist

by

Our Take

Before we open Figma, let's get some stuff straight. Here's what we need to know:

Topics

This resource is for

core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



core

  • what problem are we actually solving?

  • who's using this thing?

  • what's the one feature that has to work?

  • what already exists that people love/hate?

flows

  • what's the main user journey?

  • which screens are must-have vs nice-to-have?

  • any hard technical constraints?

  • mobile first or desktop first?

system

  • existing design system or starting fresh?

  • dark mode needed?

  • accessibility requirements?

  • any weird platform-specific stuff?

handoff

  • who's building this?

  • animation specs needed?

  • prototype fidelity expectations?

  • design QA process?

timeline

  • when do you need first designs?

  • feedback loops - who's involved?

  • dev handoff deadline?

  • future phase planning?



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Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Frequent questions

with specific answers.

What we do

Who we work with

How to get started

What are terms

What services do you offer exactly?

Do you also do brand work?

Why Framer over Webflow?

How long does a project take?

Interested

in collaborating?

Interested

in collaborating?

Interested

in collaborating?

Interested

in collaborating?